:thinking:
2020/8/14 作成 2020/8/14 更新
sqrt(x*x+y*y)
length(x)
float d = length(p); float r = .8;//半径 vec3 n = normalize(vec3(p,sqrt(r*r-d*d)));
vec3 light =vec3(1);//光源位置 float brightness = dot(normalize(light),n);
vec3 light = vec3(sin(-TIME),0.,cos(-IME));