precision mediump float; uniform float time; uniform vec2 res; void main(){ vec2 p = gl_FragCoord.xy/res; gl_FragColor = vec4(p,sin(time)*.5+.5,1); }
config
size:
fps :
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uniforms
uniform float time;
//
0.000
(
0.0
fps)
uniform vec2 res;
// defined in config>size
uniform sampler2D tex[0~3];
uniform vec2 tex[0~3]res;
tex0
tex1
tex2
tex3
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